nice again
- 2007-09-20
It's time to reveal at least some details of the nice engine which have been implemented yet and to be done in the future. As said, it'll be programed in C# using MDX and be shipped as a single library - okay, with some helpers. My goal is to provide a quick support for some very basic 3d stuff.
Things that have already been done (boring):
- User devicemode selection *urg*
- Console support, with programable commands
- Keyboard mapping capabilities
Things that have to be done (I need a clone of my own):
- XML based assignment of commands and keyboard mappings
- Camera system
- View frustum culling (octree and quadtree)
- Support for x files and user defined quad-meshes
- Skyboxes und skyspheres
- Multitexturing
- Shader support, including dot3 bumpmap and parallax mapping
- Lighting system
- Audio system
*phew* and that is only a short overview...
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