nice again

- 2007-09-20

It's time to reveal at least some details of the nice engine which have been implemented yet and to be done in the future. As said, it'll be programed in C# using MDX and be shipped as a single library - okay, with some helpers. My goal is to provide a quick support for some very basic 3d stuff.

Things that have already been done (boring):

  • User devicemode selection *urg*
  • Console support, with programable commands
  • Keyboard mapping capabilities

Things that have to be done (I need a clone of my own):
  • XML based assignment of commands and keyboard mappings
  • Camera system
  • View frustum culling (octree and quadtree)
  • Support for x files and user defined quad-meshes
  • Skyboxes und skyspheres
  • Multitexturing
  • Shader support, including dot3 bumpmap and parallax mapping
  • Lighting system
  • Audio system

*phew* and that is only a short overview...





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